Mini-Rust in Rust 025: Parsing Let Mut

Continue to try to get a little real code that we can think about to work, we need to finish off less than or together, and also make let mut Work. You can find the source code at codeberg.org/andybalaam/milk and more of my items in artificialworlds.net Game Online Gaming Hub

Why I won’t link to AI resources

May 24, 2024 [Tech] I received an excellent email today from someone who had found my page of the 6th grade teacher about coding and programming useful, and wanted to suggest other links for me to add, about AI resources. I am sure it is a useful and useful link, but I don’t feel I…

Mini-Rust in Rust 023: Refactor to Share Syntactic Tree Structure

We repeat ourselves with SyntaxTree And TypedSyntaxTree enum. I think the solution will be too complicated, but the reflection is okay, so let’s share the code. You can find the source code at codeberg.org/andybalaam/milk and more of my items in artificialworlds.net Game Online Gaming Hub

New house for my video: video.infosec.exchange

June 9, 2024 [Videos] Thank you very much to Micah Scott for Hosting my video in Diode.zone until now. My video moves to video.infosec.exchange/a/andybalaam – Please update all your bait. (Thank you to Jerry Bell for running it – please donate!) You can follow this blog for the source of truth that is “always” can…

Rust Tracing Basic Setup – Andy Balaam Blog

March 29, 2025 [Programming, Programming Languages, Rust, Tech] I spent yesterday’s age trying to find ways to use the Rust search library (and tracking tracking) for the case of very simple logging use. I want to use tracing Because a) quickly becomes the standard everywhere and b) I use a library that uses it. I…

Mini-Rust in Rust 022: Stop lying about the type of mistake

Now that we have the type that we count on our syntactic trees, use to stop pretending to the message of error – replace “integers” that are coded with the actual expression type we are talking about. You can find the source code at codeberg.org/andybalaam/milk and more of my items in artificialworlds.net Game Online Gaming…

Rust 101 – 28: Dynamic Dispatch

June 10, 2024 [Programming, Programming Languages, Rust, Tech, Videos] Explain how to hold on to something even when we don’t know the right type, only what is applied. Series: Basics of language, more syntax, characteristics and generation, building applications, concurrence and parallelism, Nature objectASYNC, NOT SAFE, FFI This section (the object of nature): 28: Dynamic…

Mini-rust in Rust 021: Including information on our syntax trees

We realize the last time that our type examiner needs to switch from just saying “yes” or “no” because of whether our program is good: we need to hold the type of information we are working on, so we can use it for error messages and maybe even in the evaluator. You can find the…

Rust 101 – 29: Object of nature and safety of objects

June 17, 2024 [Programming, Programming Languages, Rust, Tech, Videos] Trying to explain why the rules for the safety of objects are what they are, and how to make and use the object of trait. Series: Basics of language, more syntax, characteristics and generation, building applications, concurrence and parallelism, Nature objectASYNC, NOT SAFE, FFI This section…